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Java Cheat code for beginners

Basic syntax

  • Java code is written in a file with a .java extension
  • A Java program must have a main method with the signature public static void main(String[] args).
  • A line of code in Java ends with a semicolon ;
  • Code blocks are enclosed in curly braces { }

Variables

  • Java is a statically-typed language. This means that variables must be declared before they can be used.
  • Variables can be declared using the syntax type variableName;, for example: int myNumber;
  • Java supports several primitive data types, such as int, double, boolean, and char.
  • The String type is a non-primitive data type in Java.
  • Variables can be assigned a value using the = operator, for example: myNumber = 42;
  • Variables can also be declared and assigned in one line, for example: int myNumber = 42;

Operators

  • Java supports various operators, including arithmetic, comparison, and logical operators.
  • Arithmetic operators include +, -, *, /, and % (modulus)
  • Comparison operators include ==, !=, <, >, <=, and >=
  • Logical operators include && (and), || (or), and ! (not)

Control flow

  • Java supports various control flow statements, such as if, else, while, for, and switch.
  • The if statement is used for conditional execution of code, for example:
if (condition) {
// code to execute if condition is true
}
  • The else statement is used to execute code if the if condition is false, for example:
if (condition) {
// code to execute if condition is true
} else {
// code to execute if condition is false
}
  • The while loop is used to repeatedly execute code while a condition is true, for example:
while (condition) {
// code to execute repeatedly while condition is true
}
  • The for loop is used to iterate over a range of values, for example:
for (int i = 0; i < 10; i++) {
// code to execute repeatedly while i is less than 10
}
  • The switch statement is used to execute different blocks of code depending on the value of a variable, for example:
switch (variable) {
case value1:
// code to execute if variable equals value1
break;
case value2:
// code to execute if variable equals value2
break;
default:
// code to execute if variable does not equal any case value
break;
}

Classes and objects

  • Java is an object-oriented language, which means that code is organized into classes and objects.
  • A class is a blueprint for an object. It defines the properties and behaviors that the object will have.
  • An object is an instance of a class. It has its own set of properties and can perform its own set of behaviors.
  • To create a new object, the new keyword is used, for example: MyClass myObject = new MyClass();
  • Properties and behaviors of an object are accessed using the . operator, for example: myObject.myProperty = 42;
  • A class can have methods, which are functions that can be called on an object
  • Methods can have parameters, which are values passed to the method when it is called, for example:
public void myMethod(int parameter1, String parameter2) { // code to execute with the parameters }
  • Methods can also have a return type, which specifies the type of value that the method will return, for example:
public int myMethod() { // code to execute return 42; }
  • Constructors are special methods that are called when an object is created. They are used to initialize the properties of the object, for example:
public MyClass(int parameter1, String parameter2) { this.myProperty1 = parameter1; this.myProperty2 = parameter2; }
  • The this keyword is used to refer to the current object, for example:
  • this.myProperty = 42;

Inheritance and polymorphism

  • Inheritance is a mechanism in which a class can inherit properties and behaviors from a parent class.
  • A child class is a class that inherits from a parent class, for example:
public class ChildClass extends ParentClass { // child class properties and behaviors }
  • Polymorphism is a mechanism in which an object can be treated as an instance of its parent class or as an instance of its own class.
  • Overriding is a mechanism in which a child class can override a method from its parent class, for example:
public class ChildClass extends ParentClass { @Override public void myMethod() { // code to execute in the child class } }

Exceptions

  • Exceptions are errors that occur during the execution of a program.
  • In Java, exceptions are objects that are thrown when an error occurs.
  • Exceptions can be caught using try and catch blocks, for example:
try { 
// code that may throw an exception } catch (Exception e) { // code to handle the exception }
  • Multiple catch blocks can be used to handle different types of exceptions, for example:
try { 
// code that may throw an exception } catch (IOException e) { // code to handle IOException } catch (NullPointerException e) { // code to handle NullPointerException }

This cheat sheet should give you a good starting point for learning Java programming language. Good luck!

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